![]() You can charge magic in the air, you just can’t parkour and charge magic at the same time. The abilities that have aerial attacks have it written in their ability description. So if you’re running and just want to charge your spear, you’re going to have to stop, then hold r2 to charge. Unless you’re talking about a magic parkour attack, pressing r2 while parkouring will perform a magic parkour atk, then after that you get to an insta charge of the atk spell you have. That isn’t due to charging, using your spear while in the air converts into a jump aoe attack, dodging backwards often makes you do a backflip and leaves you in the air. Since the performance was surprisingly stable for my PC, I will definitely be picking the game up at some point in the future just to experience the combat system in its entirety. Overall had a really fun time just blasting stuff and trying out combos. Granted there is separate aerial versions of attacks, but it takes some getting used to what attack will come out while in the air (probably a problem with the demo giving you quite a bit of spells without much explanation, but the point still stands). One thing I don't like is that you can't charge magic while in the air or while dodging. ![]() Just saying that it might be a little too much. Not to say that this is a bad thing because as long as I stood still after dodging, I could still throw the spear. Dodging backwards, for example, into a charged attack where I want to throw my spear in Sila magic resulted in a charging melee attack. My only complaint is that dodging sometimes feels a bit clunky because there is so much depth almost every action results in a different kind of dodge. Not sure what difficulty I was on, but I did find the combat to be very enjoyable. Took maybe an hour/hour and a half to complete all objectives. The combat is anything but clunky but it’s extremely well thought out, not to mention the progression from feeling weak to powerful seemed like it’ll be a blast as you unlock more skills, more stamina, etc. Then you fight Silas minions and it becomes less effective so you have to switch to burst shot to knock them down, then when they’re down you can quickly switch to scattershot to get your dps on, then there’s the recreant knight where it’s much easier to hit his wings with burst shot, and the list goes on. For example, in the beginning, and against the dragon, scattershot is a lot better due to the dps. ![]() So far I like how different encounters require you to use your abilities in an efficient way. There’s also more enemy variety and shows the importance of adapting your strategies to different encounters. I guess it shows the importance of those. I spent 30+ hrs in the demo, so understood the combat completely, but still had a hard time against mobs especially at beginning portions because I stamina management became a bigger deal with no stamina managing or restoring abilities. I just like the gameplay loop and for me that’s the most important thing when playing a game. Also just because I feel like the combat is great doesn’t mean I’m blind to it’s faults (read my post about the beginning). ![]() it also heavily rewards trying to maximize dps through its systems. The game is very responsive to its inputs. But if it feels clunky/unintuitive it’s probably because you’re used to every other game having the exact same control scheme. Ofc not everyone is going to like the combat. Makes up for the beginning in my eyes.Įdit: I was mostly joking about the skill issue thing but it’s my fault since I didn’t make it obvious. You could’ve accomplished nothing of real value and you’d still have fun. It’s parkour, fighting, parkour, looting, parkour, events, and repeat. Once you get into a “flow” state, hours just disappear man. It all comes together in a beautiful time sync of a package. Parkour also has a bit of a learning curve but once you get that hang of using shimmer, whip and running together it becomes so smooth and seamless. I thought I understood the combat when I played the demo for 5 hours but this is a game that keeps on giving I’m having a blast and I’m still not even consistently going for back attacks or using magic parkour to stun enemies and I just unlocked a whole new element. You have to worry about switching skills, which skills are the most effective, keeping your distance but not being too far away so you can you do of a fishing blows, dodge, manage your stamina and the list goes on and on. The combat system with rock magic alone is deeper than most games. When the game finally clicks it’s so addicting. Did you try the demo and find the combat clunky/unintuitive? I’m sorry my friend but that is a SKILL ISSUE.
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